Tagged: macro

Innervate Weapon Macro

This Macro toggles on your weapon and innervates you. Replace the staff name and character name with your own πŸ™‚ Don’t forget the +20 spirit enchant!

/equipslot 16 Will of Arlokk
/cast [target=Angela] Innervate

And this macro puts your other weapons back on. Again, replace the names with your own weapons πŸ™‚

/equipslot 16 Lok’amir il Romathis
/equipslot 17 Master Dragonslayer’s Orb

Classic Travel Macro

This is the classic WoW version of my Travel Macro that I use.

#showtooltip
/stopcasting
/cast [mod:shift]Swift Brown Ram;
/use [swimming,noform:3]Aquatic Form(Shapeshift);[outdoors,noform:3]Travel Form(Shapeshift); [indoors,noform:3] Cat Form
/cancelform

Obviously you wanna switch out the Swift Brown Ram for whatever mount you want. It should be smart about travel form and aquatic form. You need to shift-click to mount. Indoors it puts you into kitty cat, so you can dash or whatever.

All in one travel macro!

I have used variations of this macro since forever, and originally probably found it on the forums but I’m sorry do say I don’t have a link, so thank you random WoW player πŸ™‚ Today I am going to give you the retail (current as of BFA) version of the all-in-one travel macro for druids.

#showtooltip
/stopcasting
/cast [mod:shift]Lucid Nightmare;
/use [swimming,noform:3]Travel Form(Shapeshift);[outdoors,noform:3]Travel Form(Shapeshift);[indoors,noform:2]Cat Form(Shapeshift)
/cancelform

That is for your basic cat inside, travel outside and in water, shift click for a mount travel macro. Be sure to change “Lucid Nightmare” to the mount of your choice.

Now for a little extra fun. If you have Fandral’s Seed Pouch like I do and like to keep that fire-kitty appearance up ? ? I have written this macro:

#showtooltip
/stopcasting
/cast [mod:shift]Lucid Nightmare;
/use [swimming,noform:3]Travel Form(Shapeshift);[outdoors,noform:3]Travel Form(Shapeshift)
/click [indoors,noform:2] MultiBarBottomRightButton1
/cancelform

But you will see that in this code I click “MultiBarBottomRightButton1” because my macro was getting tooooooo long and wasn’t going to fit in the allotted number of characters. So basically the macro calls another macro. Β  On that button slot (multi bar bottom right button 1 -or- whatever button you want if you change the slot name) you need a button of the macro that does this:

#showtooltip
/script UIErrorsFrame:Hide()
/console Sound_EnableErrorSpeech 0
/use Cat Form(Shapeshift)
/use Fandral's Seed Pouch
/script UIErrorsFrame:Clear()
/script UIErrorsFrame:Show()
/console Sound_EnableErrorSpeech 1

And what this does is shift to cat and then press the seed pouch… but… since you might already have it active or it might be on cooldown, it also suppresses those annoying “not ready yet” errors you’ll get spammed with.

Happy travels πŸ™‚