Category: WoW

Eye of the Dead

Little PSA. If you haven’t heard, you should defiantly, 100% be giving this item to your HoT spamming resto druid. Why you ask?

You see that on use… “Increase healing done by the next 5 spells by 450 for 30 seconds“…. well rejuvenation benefits from the +spell increase, but does not consume a charge! So in 30 seconds, you can put out 20 rejuvenations with the extra 450 spell power bonus. It’s great.

Little more breakdown about that:

Remember the rejuvenation only gets a 80% benefit from spell power, so really its + 360 spell power.

If you cast a rejuvenation BEFORE the buff, but swiftmend WITH the buff, it heals for as much as a duration of rejuvenation cast with the buff. This will consume a charge.

If you cast swiftmend AFTER the buff expires, on a swiftmend cast WITH the buff, then it will heal for the full duration of a swiftmend as if it was cast without the buff.

This is OP as hell on fights like Sapphiron where you’re blanketing the raid with HoTs.

I assume this would also work for a renew priest but I can’t personally test it.

Also, guys… if you’re a rejuvenation druid, stick with your T-2 as long as you can. That 8 piece is still amazing, even in Naxx.

Rejuvenation Math

So Nerds, lets talk about Rejuvenation math!

When calculating your rejuvenation (or any HoT in vanilla) you use your +heal * duration/15. So since Rejuvenation is 12 seconds it is +heal*12/15 or more simply +heal*.8

The second penalty applies to spells learned under level 20. For rejuvenation this is ranks 1, 2 and 3. This penalty is
(20 – [Spell Level]) * 0.0375

Now here are the interesting things! If you have the Idol of Rejuvenation it adds +50 healing to Rejuvenation. So originally I just added this to my +heal and was wondering why the numbers all seemed ever so slightly off. But the HoT penalty (in our case 0.8) isn’t applied to the idol! Unfortunately the under 20 penalty is πŸ™‚

Here is another thing. If you have full T2, then your rejuvenation gets an extra tick, and now lasts 15 seconds. So you might think that +heal*15/15 means no penalty right? Sadly, that is wrong πŸ™ It counts as an extra tick, not an added duration. So it still calculates as if it was 12 second duration.

Anyway, check it out in action on my rank down calculator πŸ™‚

Innervate Weapon Macro

This Macro toggles on your weapon and innervates you. Replace the staff name and character name with your own πŸ™‚ Don’t forget the +20 spirit enchant!

/equipslot 16 Will of Arlokk
/cast [target=Angela] Innervate

And this macro puts your other weapons back on. Again, replace the names with your own weapons πŸ™‚

/equipslot 16 Lok’amir il Romathis
/equipslot 17 Master Dragonslayer’s Orb

Balance Affinity Macros

These are the macros I use on my retail druid to make sure that I am in moonkin form for that spells that require me to be.

Lunar Strike
#showtooltip Lunar Strike
/cast [stance:4] Lunar Strike
/cast [stance:0/1/2/3/5/6] Moonkin Form

Starsurge
#showtooltip Starsurge
/cast [stance:4] Starsurge
/cast [stance:0/1/2/3/5/6] Moonkin Form

Flap
#showtooltip
/cast [stance:4] Flap
/cast [stance:0/1/2/3/5/6] Moonkin Form

Solo 5 mask horrific vision

Restoration druid with Balance affinity

I run 5 mask horrific visions every week, always in a group with friends. This week one of those friends, a DPS, said he was going to try a solo 5 mask too. So… I thought… why not? I mean, I know they scale the health down for healers, so why not try to solo one myself?! The no interrupt is a bitch but…

So I google, and everyone is all about cat weaving. Blah blah blah cat. But that’s not really how I like to play. For me, balance affinity works… always has. And yes, in M+ runs I can put out between 5-10% of the damage depending on the week and the dungeon. Maybe in a “perfect” run a cat will do more, but in my runs with my friends, I do pretty well with balance affinity so I decided to keep that for my 5 mask.

I did however make some modifications. First my spec. For one, I usually run with reduced cool down on tranquility… but solo that seemed silly. This is what I went with:

I also change some of the things on my gear. I had already been running with some inner rings having DPS traits, but I added “High Noon” as my outer ring on the 2 pieces I had with it.

I also modified my necklace traits. I took out the reduced cool down on tranquility, and took as my major concentrated flame. I choose this because it is the only trait with an offensive “on use” you can get as a resto druid.

Anyway like I said on my youtube video…
This is by no means a perfect run. I skip memento boxes and crystals. I occasionally get hit by stuff. I very nearly die. BUT, this is the first day I tried, and I wanted to see how it was to do as a resto druid with balance affinity πŸ™‚ Hey, I finished! Could defiantly clean up the run and do better, but now that I know it’s doable I think a second try would go smoother πŸ™‚

EDIT: Just did Orgrimmar too, got the “Mad World” achievement πŸ™‚

Horrific Vision Weak Aura

I didn’t write this weak aura, but i wanted to share it because it is very useful. Basically once you see what the bad potion is you type it in chat “red” and it will adjust all the other potions accordingly. Telling you what the other colors do, and if you have the a potion buff, how much time remains on it.

It also helps track gift of the titan, so if you’re planning your pulls it’s nice to have.

Here is the link.

Blue Dragon Card

I know a lot of healers are very pro stacking +heal, and if you know much about me you know that I am not. Of course I want +heal, but my main priority is my mana.

So, yes I use the Darkmoon Card: Blue Dragon, which you can obtain by turning in the Darkmoon Beast Deck. I can tell you that I personally used this card all the way into WotLK, up until they changed it to no longer scale perfectly.

At the moment knowing my card has procced doesn’t really change my game play that much. But there were times in the past that I had, say, an on-use spirit trinket… that I would want to activate if my blue dragon buff was on. Also, if it’s not an emergency, I don’t want to blow innervate while the buff is active and waste it.

For those reasons I love this weak aura. I didn’t write it but I use it and would recommend it 100%

How to Druid (Classic)

Before you read anything else, read my From Retail to Classic guide. Even if you aren’t coming from Retail it has good tips!

Gear Choices

I have seen some guides out there that tell you that if you wanna put out big numbers you should go with as much +healing as you can get. Maybe if you are super high end and kill everything in 12 seconds that might work. For the rest of us, I suggest you go for stats. Having a large mana pool and decent mana regeneration is essential.

As I write this Molten Core is current content, and I am wearing mostly my Teir 1 (Cenarion Set.) Yes, the set bonuses are underwhelming. But the set gives me loads of stats, some resistances, and enough +healing that I can put up very competitive numbers. You could absolutely get more +healing on other pieces, but I don’t think it’s worth the stat loss.

**Update**
If you’re deep resto, get T2 and keep it as long as you can. Yes you can get more +heal in AQ40 gear, but the set bonus that gives your rejuvenation an extra tick is downright godly. Full rejuv the tanks, rank 5 rejuv the raid, win.

Anyone who tells you there are BIS healing list doesn’t understand healing. Healing is very variant based on the people you are healing and who your fellow healers are. Get a feel for your own raiding group and choose accordingly.

Instead of a BIS list, it’s best to just choose items based on your current stat priority:

Primary Stats: As far as stats go, it’s pretty easy: If you are going OOM, you want more intellect. If you aren’t going OOM, you want more +healing.

Seconday stats: Spirit (or Mp5) and Stamina. Raid relevant resistances.

Spec and Spells

There are three major schools of thought here for spec. First I will tell you what I do, then I will tell you about the other popular choice.

Deep Resto: I go with a deep resto spec. I go 12/0/39 but any spec where you reach the bottom of the restoration tree can be considered deep resto.

For my points in the balance tree, I choose all of these solely because I PVP and I find they help me with my PVP play style. Certainly these are subjective and you could adjust for what you think is best. None of these matter for deep resto.

In the resto tree I skip subtlety and I often pay for it on fights like Garr or Major Domo if anything gets loose, it always comes directly for me. But generally I trust my tanks. I also skip the feral talents because I never use theses skills, and Improved Tranquility because Tranquility is pretty week for raiding.

What to Cast: I tend to keep both regrowth and rejuvenation ticking on all the tanks all the time, swiftmending if their health drops and reapplying when they get low. I raid heal with rank 5 rejuvenation (use 4 if you’re under geared and have less mana), and on the rare fight supplement this with rank 3 or 4 healing touch. In a real emergency I use Nature’s Swiftness and a full rank healing touch.

Moonglow: The main idea here is to get down to Moonglow which reduces the mana cost of your healing spells by 9%. You can take a different path down the balance tree, depending on your play style. Then you put your other points in the resto tree to get as much bonus healing as you can on your healing touch.

What to Cast: Spam rank 4 healing touch all fight.

Regrowth Spec: The idea of this is to get down the moonkin tree to Nature’s Grace. With Regrowth talented to crit, you get this effect a lot and can basically use regrowth (ranked down, usually 4) as though you’re a paladin casting flash of light. It’s not very mana efficient because you’re often wasting the HoT part of regrowth but it’s fun to play and very effective if you don’t OOM. Try to keep T2 five piece with this spec.

What to Cast: Mostly rank 4 regrowth

Which do I choose?:Β If you are the only resto druid in your raid (or the other druids are moonglow & regrowth) I would highly recommend deep resto. Having HoTs consistently rolling on the tanks with the ability to swiftmend or nature’s swiftness in an emergency is great! And blanketing the raid with rejuvenation is *amazing* raid healing.

If you already have a deep resto druid in your raid, I would suggest going moonglow or regrowth. Because only one rejuvenation and one regrowth can be active on a player at a time, if you both hot the tanks you’re just overwriting each other and wasting mana. Work together with the other druid and have a plan. I raided for awhile with a guy who took all the regrowth, while I took all the rejuvenation. Just don’t overwrite each other πŸ™‚

Classic Travel Macro

This is the classic WoW version of my Travel Macro that I use.

#showtooltip
/stopcasting
/cast [mod:shift]Swift Brown Ram;
/use [swimming,noform:3]Aquatic Form(Shapeshift);[outdoors,noform:3]Travel Form(Shapeshift); [indoors,noform:3] Cat Form
/cancelform

Obviously you wanna switch out the Swift Brown Ram for whatever mount you want. It should be smart about travel form and aquatic form. You need to shift-click to mount. Indoors it puts you into kitty cat, so you can dash or whatever.

Let the PVP Begin

Thursday evening world PVP came in, and the fun begin. Here are a few screenies of my evening!

Although I prefer hunting in a small pack, this was certainly fun. I’m hoping in a couple weeks when the newness of it wears off we’ll get some good small battles happening more often.