I’ve always liked being creative and have always been a nerdy type. Recently (and long overdue) friends got me to start playing in my first D&D campaign and shortly after I discovered the joy of making maps. So I made a website to share my maps and I wanted to invite you to visit it.
My D&D character Kuu is a druid/artificer. And I recently received some druid spell cards as a gift. Which are fun and awesome… I love having stuff to flip through, and I got this great binder for the cards. The problem is, there are no artificer cards to go with them!
Anyway, if you are having the same issue, I wanted to share some links to help you make them at home 🙂
This is what I used to make mine: http://beta.hardcodex.ru/ It doesn’t show artificer, but if you click on a different class you can then switch to artificer 🙂
Also found this: http://crobi.github.io/rpg-cards/generator/generate.html It seems to be pretty customizable for all those extra things you want to put on cards. I’d suggest starting with “load sample” to autofill some stuff and see how it works. I might use this for things like “Eldritch Cannon” that aren’t in the spell deck but I want easy references for.
I went with some parchment looking paper but you wouldn’t have to 🙂 I also didn’t print in color, mostly because my printer was out of ink 😁
When calculating your rejuvenation (or any HoT in vanilla) you use your +heal * duration/15. So since Rejuvenation is 12 seconds it is +heal*12/15 or more simply +heal*.8
The second penalty applies to spells learned under level 20. For rejuvenation this is ranks 1, 2 and 3. This penalty is (20 – [Spell Level]) * 0.0375
Now here are the interesting things! If you have the Idol of Rejuvenation it adds +50 healing to Rejuvenation. So originally I just added this to my +heal and was wondering why the numbers all seemed ever so slightly off. But the HoT penalty (in our case 0.8) isn’t applied to the idol! Unfortunately the under 20 penalty is 🙂
Here is another thing. If you have full T2, then your rejuvenation gets an extra tick, and now lasts 15 seconds. So you might think that +heal*15/15 means no penalty right? Sadly, that is wrong 🙁 It counts as an extra tick, not an added duration. So it still calculates as if it was 12 second duration.
I didn’t write this weak aura but I love it. When innervate is cast on me in classic WoW it plays a bell noise and shows me the duration of the buff. Its a very audio and visual way of showing me “Cast more, you got mana coming!”
First line in all my macros is cancel form… so if i’m shape shifted and try to cast, it will take me out of travel/cat/bear. It’s not such a big deal in the middle of raid, but, if i’m out in the world and get attacked i’m often shifting in and out of travel form and want to be able to cast out of it like I do in retail. If you aren’t in a form this line will do nothing, so it doesn’t hurt to have.
Next, it utilizes the same button to either cast a heal on a friendly target (healing touch rank 4 in this case) or damage on an enemy (moonfire in this case) which allows me to double up on buttons 🙂
I run 5 mask horrific visions every week, always in a group with friends. This week one of those friends, a DPS, said he was going to try a solo 5 mask too. So… I thought… why not? I mean, I know they scale the health down for healers, so why not try to solo one myself?! The no interrupt is a bitch but…
So I google, and everyone is all about cat weaving. Blah blah blah cat. But that’s not really how I like to play. For me, balance affinity works… always has. And yes, in M+ runs I can put out between 5-10% of the damage depending on the week and the dungeon. Maybe in a “perfect” run a cat will do more, but in my runs with my friends, I do pretty well with balance affinity so I decided to keep that for my 5 mask.
I did however make some modifications. First my spec. For one, I usually run with reduced cool down on tranquility… but solo that seemed silly. This is what I went with:
I also change some of the things on my gear. I had already been running with some inner rings having DPS traits, but I added “High Noon” as my outer ring on the 2 pieces I had with it.
I also modified my necklace traits. I took out the reduced cool down on tranquility, and took as my major concentrated flame. I choose this because it is the only trait with an offensive “on use” you can get as a resto druid.
Anyway like I said on my youtube video… This is by no means a perfect run. I skip memento boxes and crystals. I occasionally get hit by stuff. I very nearly die. BUT, this is the first day I tried, and I wanted to see how it was to do as a resto druid with balance affinity 🙂 Hey, I finished! Could defiantly clean up the run and do better, but now that I know it’s doable I think a second try would go smoother 🙂
EDIT: Just did Orgrimmar too, got the “Mad World” achievement 🙂
I didn’t write this weak aura, but i wanted to share it because it is very useful. Basically once you see what the bad potion is you type it in chat “red” and it will adjust all the other potions accordingly. Telling you what the other colors do, and if you have the a potion buff, how much time remains on it.
It also helps track gift of the titan, so if you’re planning your pulls it’s nice to have.
I know a lot of healers are very pro stacking +heal, and if you know much about me you know that I am not. Of course I want +heal, but my main priority is my mana.
So, yes I use the Darkmoon Card: Blue Dragon, which you can obtain by turning in the Darkmoon Beast Deck. I can tell you that I personally used this card all the way into WotLK, up until they changed it to no longer scale perfectly.
At the moment knowing my card has procced doesn’t really change my game play that much. But there were times in the past that I had, say, an on-use spirit trinket… that I would want to activate if my blue dragon buff was on. Also, if it’s not an emergency, I don’t want to blow innervate while the buff is active and waste it.
For those reasons I love this weak aura. I didn’t write it but I use it and would recommend it 100%